Wednesday, 31 May 2017

Construction documentation









All smiles at the after hours seat shop. 



Potty Spots: 

Material is called magic grip, material to stop rugs from slipping. This is a alternative to the problematic poop hoops prototype. 
These pads can be tramped and they will keep their position. It is also less likely for the children to accidentally pick up the pad when picking up poops. The value colour also helps create a visual connection to the stream environment this game is based in. 
This is a cheap, water proof, and durable material.



The processing sleeves construction. Three layers of glue joining the sleeves to the box holes. Sturdy enough to resist tugging and wear and tear. Also easy to fix. The material is stretchy and cheap, allowing the passing through of a poop. 
In hindsight the sleeves are too long for children's arms. If they were 60% as long. It would act as a slowing down mechanism for the eco-warriors. The kids required a lot of assistance to use them. 
Relating to the difficulty of dealing with excess amounts of cow poos in real life, and the bizarre ways people are inventing to get rid of it. 

Tuesday, 30 May 2017

construction for week 12



Reinforcing the straps and stitching the poops for the final product.

All present in the sweat shop.

Monday, 29 May 2017

play test week 10 - Otari bush



Notes from play testing,

-key narrative needed. script or what to say would be more structured,
-waistbands! prevent cheating and mishaps if the farts or leaves fall out. Also stops clothes grabbing
-enforcing rules, trying to keep kinds in the designated play area is tricky
-with an even match warriors are far too fast still, and have a easier task, the poop and fart box will have to be made trickier.
-kids respond well to material poops, many were thrown and laughed at, good.
-costumes were also good, and should be kept simple as we switch teams so often.
-poop hoops get picked up accidentally a lot,
-poops often dont stay in the hoops, unsure as to how lenient we should be about this.
-ice-breakier and poop and scoop camp are being edited out or ditched all together.
-parents and kids alike found this game funny, success.

all team members present












Thursday, 25 May 2017

Prep for week 10 play test- poop construction,



New Poop designs, and more costumes.
Costumes are the same from the week 6 presentation. Hot glue is being used this time.
Simple yet effective. Cone shape with circle base, thread pulling to create lumpy effect.

With costumes and poops this week we hope to provide a new element for play testing that we did not have last week. Therefore keeping this game exciting for kids who may have played it before. Poops are light and cuddly, like soft toys. We have also found they are easy to carry and pack, traits they need to be.

Construction is relatively easy just repetitive. Poops in theory could be completed without additional stetting to give shape, but look more like chocolates or wizard hats without it. We do expect if this project were to be made adaptations and alterations would be conducted.

A fault is that the poops do bounce around a lot, making it difficult to place in the poop hoop.

Alex, Farren, and Amber present.

Monday, 15 May 2017

week 9 play-test




Play test went well overall.
Notes from kids,
-perhaps include wees.
-being an eco-warrior is easier than being a cow
-cows often did not win

Kids overall responded well to the narrative and the game. It was a good exercise to get them talking about the cow problem and what to do with them. Very cute. For next week it would be good to aim to have more finished props. Costumes will help create the feeling of teams. Concrete is rough for this active game, hopefully we won't have to play on it again.

A clear narrative and rules should also be nailed down, also the eco-warriors are far too fast at their job.

Monday, 8 May 2017

Play test 3 - cardboard and calico test


Play test 3.
Poop hoops created, hoops tend to shift and be picked up accidentally. Cardboard far more effective than paper and calico prototype. The height and sturdiness of the design will be appropriate enough for the weekend test with children. 
Leaves and farts strips have been added, makes for a far more chaotic and mixed game. Also slows down the play as well, making it more exhausting and stressful. Proper waistbands and calico will help keep the farts and leaves in place. 
Also a tad confusing as to why we have the leaves element. Will have to make this clearer for the children. 

Everyone present and contributed to cardboard prototyping. 


Wednesday, 3 May 2017

Cardboard prototype for week 9 test.


Poops were made at 20cm tall, with the aim of this being enough height and mass for them to be picked up and carried easily. 
Glue drops were added to add for grip at the top of the poops, cardboard and paper were found to be very slippery.
All of the prototypes were named to make clear what the object is intended to be. 
The cardboard is weighted at the bottom to help ensure the object lands on it's base.